THE NATIONS:
SWEDEN: Civilionaut
BRITAIN: McMonkey
PRUSSIA: Cobra
AUSTRIA:Karlheinz
RUSSIA: Radyserb
FRANCE: Patine
SPAIN: Historical Atze
Sweden to begin!
Britain and France start at war!
DOWNLOADS:
http://sleague.apolyton.net/index.ph...=Bonaparte_III
GAME TYPE:
.hot
STANDARD HOUSE RULES:
http://apolyton.net/forums/showthrea...hreadid=162866
BONAPARTE III HOUSE RULES:
PRUSSIA & AUSTRIA AS VASSALS: If France captures Berlin or Vienna then the Prussian
or Austrian player must act as a vassal of France. France cannot capture any more
territory from that nation but it may send French troops through their territory.
It is up to the Vassal nation how much they co-operate with the French. They may
just allow access, they may join forces with the French.
Vassal status is terminated if the capital is liberated by a foreign power.
If The Vassal wishes they may wish to stick with the French. If not they will need
to negotiate with their liberator over getting back their capital.
I know this rule is a little long winded but it should eliminate wars of annihilation
to some extent. After all, after the first exile of Napoleon, France was allowed to
become a Kingdom, only for the monster to return!
SPAIN AS VASSAL: If Britain or France (or whoever else) captures Madrid then Spain
must become the vassal of that nation, much the same as the rule above.
GENERAL RULES:
*Black clicking is banned. Using this trick eliminates the element of surprise and a lot of the fun that that brings!
*Stack size checking is permitted. Although you may not know the composition of your enemy, you may know roughly how big it is.
*No building of new cities, only rebuilding razed ones.
*No pillaging of stackable terrain. Roads, mines and irrigation are fair game.
*Do not sell "Non-Combatants" and you have to rebuild non-combatants immediately after you conquered a city!
*No alliance between France and Britain.
*No sneak attacks. One turn peace after declaration of war.
*Trade embargo is allowed (Kontinentalsperre).
*You cannot build a new palace while you already have one.
*Fortresses can be exchanged between nations (exception to rule as they are immovable!)
*Spies can only investigate enemy cities, no bribing.
*No re-homing trade units.
*No technology trading.
*City swapping is permitted.
*All the other normal rules apply (IE no re-homing trade, ship chaining etc...)
UNIT BUILDING RULES:
The attacker is allowed to rebuild his losts plus 25% of the killed units (uprounded)-the defender is allowed to rebuilt 75% of his losts.
If anybody sends a caravan to a target, he is allowed to rebuilt a unit of his choice. If anybody wants to build a caravan without having one, he has to disband one of his units.
I hope that covers everything!
Lets rock and roll