Version 6.14:
*-) Basiswert/Einkaufspreis für Handelsgüter angepasst (vorher: 20,30,40,50 -> jetzt: 10,15,20,25)
*-) Fix beim Berechnen des Profits der autom. Handelsroute: Profit in Zusammenhang beider Ressourcen wird angezeigt (Bonus1 und Bonus2 / Hinweg und Rückweg).
*-) Baukosten und Bauzeit für Türme und Festungen verringert
*-) Jäger +50% (statt 100%) gegen Nahkampf/Tiere
*-) Fix bei AI_unitupdate (Händler, Arbeitsboote, Fuhrwerk)
*-) Unit Hilftrupp/Auxiliar keine Extrakosten von 1 Gold pro Runde
*-) Fix: Reiter ST12 statt ST8 (angepasst an andere Reitereinheiten)
*-) Fix: Bibliothek nicht mehr Vorausetzung für etliche Gebäude
*-) Anpassung Stärke der frühen Reiterei und des Streitwagens
*-) Fix: Spawn von Kamelen auf Zufallskarten
*-) Feature: Besonderes Thing (wie Olympische Spiele), für alle Städte mit Thingstätte, extra Bonus für 10 Runden
*-) SpecialBuilding Sumer, Babylon, Assur: Assyrische Akademie (Tech: Geometrie)
*-) Neoplatonische Philosophenschule geändert zu einem allgemeinen Gebäude: Akademie
*-) Hint: Endless Turn abbrechen/korrigieren mit STRG-C
*-) Einheitenränge nach CIVs getrennt (kein civspezifisches Rang-Upgrade mehr für Überläufer)
*-) Inlandsberater: Sklaven Screen: Anzahl verfügbarer Sklaven
*-) Waffenschmiede wieder benannt in Schmiede
*-) Große Propheten können den Hauptsitz einer Religion in die Hauptstadt verlegen
*-) Stadt mit Werft kann Schiff in 1 Runde für Gold reparieren
*-) Großer General: Kann Rammen in Wäldern erstellen lassen
*-) Neuer Skin und neues Feature für Mardukpriester: segnet neu erstellte Einheiten
*-) Spezielle Palastgarde für Assur, Babylon und Sumer: Saglute
*-) Eigenes National Epic für die Etrusker: Virgils Aeneid
*-) Spezialgebäude Palastharem (Egypt, Nubia, Assur, Babylon, Persia)
*-) Hauptsitz einer Religion wird erst dann ausgetrieben, wenn es in keiner anderen Stadt dieser CIV diese Religion gibt
*-) Etliche neue Konzeptverknüpfungen in den Konzept-Pedias
*-) Neues Feature bei Generalstod (+/- 1 Happy in Städte)
*-) Bugfix: Weiden auf Savanne auch ohne Kriegsaxt-Technologie baubar
*-) Feld-Modernisierungskosten reduziert
*-) Elefanten können wieder auf Sumpf laufen
Version 6.15:
*-) Bugfix: UnitPlayer (Trader) trades between two non player cities and city teams have no Open Border.
*-) Archive: Obsolete with TECH Public Facilities instead of TECH The Library
*-) Hunter's Build Camp Button: detailed help text
*-) Hunter's camp circles: dark green
*-) Bugfix: Domestic Advisor: hiding available slaves text
*-) Goodies: Axe warriors instead of warriors. Reallowed maps. Added emigrants. Added archers.
*-) Phoenicians & Carthaginians gets glass tech activated
*-) Improvement Castrum (Rome) removes forests, 50% defense bonus
*-) Domestic Advisor: better GUI: icons and red color for cities in riot / civil war
*-) Domestic Advisor: better GUI: additional icons for capital and provincial government
*-) City State Info: CIV score list, mouseover of CIV score list, foreign advisor
*-) GUI: Optio+Centurio Buttons: Officer face turned to seperate them from mounted officer buttons (decurio, tribunus)
*-) Lumber Camp: BTS lumber mill as animation model
*-) Bugfix: leader in forest can create only one ram per turn
*-) XP steps a little higher
*-) Latifundium: higher values
*-) Higher selling price for goods
*-) Formation Shield wall -20% against siege & elephants instead of -30%
*-) Formation Testudo -30%´against siege instead of +20%
*-) Religion Advisor: abandoned religions will not be listed anymore (late antiquity)
*-) Fire catapult can be built with siege manufatury
*-) Fire catapult is the only unit that can kill units via ranged combat
*-) Promotion "Fights on his own" is now called "Unreliable"
*-) Cult bonus settings adjusted
*-) Faster combat promotions (experienced, veteran, elite)
*-) Great General button with status War Weariness 5 instead of elite (cause of faster elite ranking and too many Generals alive)
*-) Gladiator specialists activated (like merchants, priests,..). Can be used with Circus, Vivarium, Gladiator school,..
*-) Engineer specialists available in all forge and foundry buildings
*-) Cityscreen Specialist Icons changed from modern art to ancient art: agent/spy and scientist/philosopher
*-) Last Tech: Dark Ages: no penalties
*-) CIV leaders: higher iBaseAttackOddsChange & iAttackOddsChangeRand
*-) Great Generals (unit leaders) can produce rams in enemy forests
*-) Hunter no ranged combat, but +100% against melee/animals. can build camps (disbands unit).
*-) Special Great General (Warlord) skin for Egyptians (Pharao) by PPQ_Purple
*-) Scouts: bIgnoreTerrainCost=1
*-) Bugfix: CvWBDesc utf-8 en/decoding plot signs
*-) short movies for Bronzeworks, Weaponsmith and Ironworks
*-) Saglute (Assyrian elite unit) from ST 6 to 8
*-) new building: Pottery (+1 health)
*-) two new techs and buildings with (EASTER surprise)
*-) no lumber camp on savanna
*-) new building for Egypt and Nubia: Mastaba
*-) Tech Tree: big update in early eras, corrected the way of metallurgy
*-) Pirates for everyone
*-) Great General or Heroes: Horse change disabled when unit made attack
*-) Changed walls: palisade (only when forests nearby), clay walls, city walls/oppidum walls
*-) Islamic Shrine fix
Version 6.16:
-) New bonus resource: donkey
-) New PAE feature: moving animal bonus resources (prevent with guard or camp/pasture)
-) Redesigned neolithic tech tree (longer copper era)
-) Redesigned metallurgy stuff
-) Pigeons (dovecote, mail)
-) Shortbowmen can be upgraded to composite bowmen (instead of reflex bow only)
-) Nordic Gau ruler: Moves 2 instead 1
-) Teutons: ST 12, moves 2
-) Thracian warrior: swordsman instead axeman
-) missing text in Peloponnesian War scenario (TXT_KEY_EVENT_POTEIDAIA_KRIEG_WORLDNEWS)
-) PAE Trade Route Advisor: all trade units listed (those with no order too)
-) bugfix: Persian can research geometrie (for ziggurat later)
-) fishing boats on neutral terrain (chance 1:8 instead 1:6)
-) bugfix: no look-out (improvement) in cities
-) Units finish movement in cities with riot
-) Vassal feature check, when General dies (same check when city gets conquered)
-) Improvement village -> town (only with emigrants or settlers with Tech Medicine/General Therapeutics)
-) Promotion Blitz: only for Heroes or Leaders
-) Bugfix: Celeres unit and added help texts
-) Bugfix: python error in PAE_City.doCheckCivilWar on big maps randomly produced by BTS
-) City fire event: higher possibility (less chance with fire service)
-) New city event: missing brothel in cities (from pop 6)
-) War denial of new units ends with Tech Edict of Toleration (exempt civic: exclusivism)
-) more events with higher event chance (EraInfos->iEventChancePerTurn)
-) bugfix: GAMESPEED_SECONDPUNICWAR_JD_BARCAS culture levels in CIV4CultureLevelInfo
-) DomesticAdvisor (F1): new page for Great Generals
-) bugfix: gladiator school
-) bugfixes for many texts, adjectives and events
-) more translated texts
-) Foederati ST 15 (swordsmen of late antiquity)
-) camel and elephant war unit -50% to forests/jungle
-) more help texts
-) bugfix in Macedonian unit upgrade
-) Pedia update in veteran/elite unit list
-) Domestic Advisor: more functional buttons (mercenaries, city to vassal)
-) Domestic Advisor: new tab for Training Centers
-) fix and upgrades in unit military ranks
-) New scenario: Gallia est omnis (by JohnDay)
Version 6.17:
-) Updates in CIVIII_RiseOfRome scenario
-) Updates in Peloponnes scenario
-) New building: hippodrome (about 200 AD)
-) Updated stadium (correct ancient Greek model by Jarmrik & hrochland)
-) Updated domestic advisor
-) Model for pearls (thx to Mardonius)
-) animal resources only move on neutral terrain (no unit on plot)
-) national wonder Wind kiln site 50% bonus for gold, silver, copper (instead 100%)
-) bugfixes (PAE_City, CvMainInterface)
-) pigeon mail requires dovecote
-) fur can now be discoverd in camps
-) Test: Rams UNITAI_ATTACK_CITY -> UNITAI_RESERVE
-) unit healer for all (Seer, Brahman, Druid, Shaman)
-) Trade units can now spread bonus resources too
-) Religion spreading update. Spreading neighbour cities only. Christians additional spread cities via trade routes after 44 turns.
-) bugfixes: renegade city, provincial city rebellion
-) bugfix in First Punic War and Iberian Conquest scenario
-) Companion and war dogs can now use the wedge formation
-) Courthouses iMaintenanceModifier -25%/-50% instead of -50%/-75%
-) Picture (movie tag) when building a gladiator school
-) New: only gladiators who lose their unreliability in battle can found a gladiator school in cities (otherwise it was too easy, since they can be trained in cities with a gladiator school)
-) Ring dike (Nordic special building, removes swamps) not only for coastal cities
-) bugfixed Thing meetings
-) Option in MainInterface.py: de/activating units as gifts (COMMAND_GIFT) for multiplayer games