Changelog version 2.0
Tile Yields and Improvements
Lumbermills: Available at Metal Casting, +1 commerce with Machinery, +1 commerce with Electricity, Lumber mills get their +1 commerce bonus next to a river on all river tiles, not only on straight river tiles, reduce buildtime to 5 from 8
Forest preserves: +1 commerce, now +1 commerce on the corner of rivers like above
Jungle no longer grows onto resources
Game Mechanics
Drafting: Rifles now cost 2 pop to draft.
AP Resolutions: Declare War (on a non-member), Force Peace (between two members), Religious victory, and Assign City are no longer eligible resolution actions.
Fail-gold: You never get fail-gold if you also completed the wonder somewhere else (so no National Wonder fail-gold, or doubling up on a wonder to guarantee yourself a paycheck. The game still informs you that you received "0 gold" from your hammers).
Toroidal Maintenance: Now return city maintenance as if the map were Cylindrical.
War Weariness: War weariness decreases faster during peace
War Weariness: Increases only by half during an MP game
Religion spread: Spreading religions via missionaries to your own cities never fails
Global warming: Removed
Espionage: Active missions removed
Espionage: 'No espionage' option fixed, see bugfix section for more details
Techs
Agriculture: Cost 40 instead of 60
Mysticism: Cost 60 instead of 50
Fishing: Cost 50 instead of 40
Metal Casting: Cost 300 instead of 450
Alphabet: Cost 250 instead of 300
Refrigeration: lose +1 sea movement
Buildings
Aqueduct: Reduce cost to 80
Castle: Obsoletes at Corporation instead of Economics
Customs House: Cost 120 instead of 180, also applies to all UBs based on Customs House (Feitoria)
Colosseum: -25% war weariness
National Wonders
Red Cross: Cost 200 instead of 600
West Point: Cost 550 instead of 800, +5 XP instead of 4, Requires a level 5 unit instead of 6
Wonders
Resource modifiers: All wonders that had +100% production with a specific resource now only have +50% production with that resource.
Great Lighthouse: +1 trade route in coastal cities instead of +2
Statue of Zeus: Obsolete at Gunpowder
Mausoleum of Mausolos: Obsolete at Nationalism
Unit mechanics
Flanking: Flanking strength (used to calculate damage from flanking strikes) of all units reduced by 50%.
Circumnavigation: Unlocked by Optics, +1 trade route in all coastal cities instead of +1 movement and can be achieved by everybody
Coastal blockade: only blocks sea trade routes and resources provided by sea trade, blockaded cities can still work blocked tiles.
Barbs now never attack your unit stack if the stack includes a settler and a unit that is giving military happiness
Barbs never raze a city even autoraze. On recapturing such a city you too do not autoraze it.
Land units
Scout: +100% vs Animals gained with Hunting, no tech required, that way everybody starts with a scout
Swordsman: +25% city attack instead of +10%, also applies to UUs Jaguar Warrior and Gallic Swordsman
War elephant: Strength 7 instead of 8, requires Ivory or Iron, applies to all UU
Explorer: Gains Flanking
Airship: Cannot see submarines
ICBM: Cost 1500 instead of 500
Tactical Nuke: Cost 750 instead of 250
Nukes: Nukes never create fallout on tiles containing strategic resources.
Naval units
Work Boat: no longer require any tech (still require Fishing to work water tiles).
Galleon: Requires Paper and Astronomy, Dutch UU still only requires Astronomy
Privateer: Required techs are Gunpowder and Astronomy instead of Chemistry and Astronomy, removed hidden nationality, can plunder during war time
Corporations
Tech: Discovering the corresponding tech for a corporation earns you an executive of that corporation. To settle the HQ you still need a great person.
Sid's Sushi Co.: Food bonus per resource 0.25 instead of 0.5 and culture bonus per resource 1 instead of 2, maintenance costs halfed
Mining Inc.: Hammer bonus per resource 0.75 instead of 1, maintenance costs 3/4 of original
Civics
Serfdom: +1 commerce on Farms, +1 hammer on Watermills and Windmills, available on Monarchy instead of Feudalism
Emancipation: lose unhappiness bonus, gain +10% Hammer in all cities
State Property: Lose +10% Hammer in all cities
Environmentalism: Available at Biology instead of Medicine, remove Corporation costs
Traits
Financial: +1 commerce on land tiles that have 3+ commerce, lighthouse gives: +1 commerce on water tiles that have 2+ commerce
Expansive: Remove Worker bonus, add +100% production of Aqueduct
Creative: Remove production bonus for Colosseum
Charismatic: +100% production of Monument, +100% production of Colosseum
Aggressive: -50% unit maintenance cost, free Barrage I for all siege weapons
Philosophical: +150% GPP instead of +100%
Protective: +100% domestic trade route yield (works like a harbor mechanically, just only for domestic trade)
Civs
UBs no longer obsolete at any time. Affected civs are Celts, Egypt, Ethiopia, Native America, Spain
America UB: NEW Immigration Station - Harbor replacement, +3 Great People Points, +1 happy from Hit Musical, Singles and Movies
America UU: NEW Minuteman - Musket replacement, Starts with Guerrilla 1 and Woodsman 1.
Arabia UU: Camel Archer starts with March
Babylon UB: +5% food storaged on growth
Celts UB: +1 culture
China UU: max 40% collateral damage instead of max 60%
Germany UB: Assembly Plant available at Steam Power instead of Assembly line, +2 hammer
Germany UU: NEW Riesengarde - replace Grenadier, available at Chemistry, starts with Pinch
Greece UU: Phalanx - replaces spearman, strength 5, +25% hill defense
Inca UB: Makes city act as a source of fresh water instead of +2 culture, Cost 45
India UU: movement 2 instead of 3, start with Mobility promotion
Japan UB: NEW Tatara, Forge replacement - +2 XP to Melee, +10% hammer bonus with coals
Maya UU: Starts with Woodsman 1
Native America Tech: Fishing/Hunting instead of Fishing/Agriculture
Native America UB: Available at Archery instead of Mysticism, additional +1 XP for gunpowder units, never obsoletes
Persia UB: NEW Bazaar - replaces market gives 25% trade yield
Russia UB: Replace University instead of Laboratory, only +1 free scientist
Spain UB: Never obsoletes, +2 XP for naval units, does not require Walls
Zulu UU: Remove Mobility promotion
Leaders
Also included are three new leaders for the missing trait combos
LieuYe (ORG/PRO)
San Martin (CHM/CRE) and
Nebuchadnezzar (IND/PHI)