Ablutomania -> Obsessed with cleanliness. Prone to investigate fountains.
Anemic -> -10% Bleed Resist
Automatonophobia -> (Monster Type Human) -20% Stress Resist
Bad Gambler -> Increased chance of losing money while Gambling.
Bloodthirsty -> Fascinated with injury, wounds, and torture. Prone to investigating Torture curios (35% chance).
Bulimic -> (In Camp
-20% Heal Received
Calm -> (First Round) -15% DMG
Claustrophobia -> Severe fear of enclosed spaces. 20% increased stress in corridors.
Clumsy-> -5 Dodge
Compulsive-> Suffers intense need to do specific actions. Prone to investigate all curios (20% chance).
Curious -> Obsessed with the acquisition of knowledge. Prone to investigate all curios (20% chance).
Dacnomania -> Obsessed with killing. Prone to investigate Torture curios (40% chance).
Dark Temptation -> Prone to investigating the Dark Arts. (Unholy curios; 40% chance)
Demonomania -> Believes is possessed by demons. Prone to investigate Unholy curios (40% chance).
Deviant Tastes -> Is not allowed to visit the Brothel.
Dipsomania -> Intense craving for alcohol. Prone to investigate Drink curios (40% chance).
Diurnal -> (Light Below:25) -2 SPD
Dud Hitter -> (Health Below:50%) -3% CRT
Egomania -> Obsessed with self-worship. Prone to stealing from Reflective curios (40% chance).
Enlightened -> In Town, will only Meditate for stress relief.
Faithless -> Will not Pray or Flagellate for stress relief.
Fear of Beast -> (Monster Type Beast) -15% Stress Resist -10 ACC
Fear of Eldritch -> When fighting Eldritch monsters, -15% Stress Resist and -10 Accuracy
Fear of Mankind -> When fighting humanoids, -15% Stress Resist and -10 Accuracy
Fear of Unholy -> (Monster Type Unholy) -15% Stress Resist -10 ACC
Flagellant -> In town, will only Flagellate for stress relief.
Flawed Release -> (Ranged) -3% CRT
Fragile -> -10% MAX HP
Gambler -> In town, will only Gamble.
God Fearing -> In Town will only Pray for stress relief.
Guilty Conscience -> Bears the crushing guilt of deeds real and imagined. Prone to investigate Worship curios (35% chance).
Hagiomania -> Obsessed with sainthood. Prone to investigate Worship curios (40% chance).
Hemophilia -> -20% Bleed Resist
Hieromania -> Experiences religious visions and delusions. Prone to investigate Worship curios (35% chance).
Hylomania -> Obsessed with material things. Prone to investigate Treasure curios (40% chance).
Kleptomaniac -> Prone to stealing from Treasure curios (40% chance).
Known Cheat -> Is not allowed to gamble while in town.
Lazy Eye -> -5 Accuracy for ranged attacks
Light Sensitive -> (Light Above:0) -10% DMG
Love Interest -> In town, will only visit the Brothel for stress relief.
Lygophobia -> (Light Below:25) -20% Stress Resist
Mercurial -> -5% Resist Affliction
Misses the Spot -> -1% CRT
Necromania -> Fascinated with corpses. Prone to investigate Body curios (40% chance).
Nervous -> -10% Stress Resist
Nocturnal -> (Light Above:75) -2 SPD
Off Guard -> (First Round) -4 SPD, -5 DODGE
Paranormania -> Obsessed with the paranormal. Prone to investigate Haunted curios (40% chance).
Phengophobia -> (Light Above:75) -20% Stress Resist
Plutomania -> Manic for money. Prone to investigate Treasure curios (40% chance).
Resolution-> In town, will never Drink.
Ruins Phobe -> -20% Stress Resist in Ruins
Ruminator -> -10% Stress Heal
Satanophobia-> When fighting Unholy monsters, -20% Stress Resist
Scattering -> (Ranged) -5% DMG
Shocker -> -10% Stun Resist
Sickly -> -10% Disease Resist
Sitiomania -> Obsessed with food. Prone to investigating Food curios (40% Chance)
Slowdraw -> (First Round) -4 SPD
Slow Reflexes -> -1 SPD
Soft -> -5% MAX HP
Stress Eater -> (Stress Above 50) +100% Food consumed
Thanatophobia -> (Health Below:50%) -20% Stress Resist
Thin Blooded -> -10% Blight Resist
Tippler -> In town, will only Drink.
Tither -> Pays extra gold for all Abbey activities.
Torn Rotator -> -5% Damage
Tuckered Out -> (Health Below:50%) -10% DMG
Unquiet Mind -> May not Meditate while in town.
Warrens Phobe -> -20% Stress Resist in Warrens
Weak Grip -> (Melee) -3% CRT
Weak Grip on Life -> -10% Death Blow Resist
Weald Phobe -> -20% Stress Resist in Weald
Winded -> -1 Speed when Health Below 50%
Witness -> After seeing troubling behavior, will not take part in Prayer activity in town.
Zoophobia -> (Monster Type Beast) -20% Stress Resist