Russian Empire - McMonkey
British Empire - Ingvar
Reichslande - Rebelious
Imperio Romano - Metropolis(f. cupcoffee)
United States - Cobra
Kingdom Of France - Pondichery
Ottoman Empire - AI
Link: http://sleague.civfanatics.com/index...nd_Steel_Redux
House rules
Scenario specific house rules:
* No tech trading and no money gifting.
* Amphibious invasions (only upon war declaration) must be announced 1 turn in advance [1].
* No more than 5 airplanes allowed on the Aircraft Carrier at the same time, and no twin engined aircrafts.
* No war ships can cross straits owned by a foreign power (i.e. the Bosphorus Strait (Istanbul), Suez Canal, Panama Canal, Kiel Canal (Hamburg), Gibraltar strait, Øresund (Copenhagen) etc.).
Generic house rules:
* No reloading!
* No terraforming.
* No rehoming of trade units.
* No 'square stealing' from the AI.
* No air protected land/sea stacks.
* No "freezing" of airplanes.
* No ship chains.
* No building of new cities. Only re-creating razed ones alowed.
* No airbases in adjecent to each other or a city.
* No artificial creating of ZOC with units.
* Transport planes only for trade units. Illegal to use to block movement.
* No other actions that don't make sense in real life. No taking advantage of the civ game machine to better your results in any way. Ask the other players if in doubt before acting.