Diggidido Here just two more:
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AppName: colonization.exe AppVer: 1.0.0.1 ModName: colonization.exe
ModVer: 1.0.0.1 Offset: 00201093
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AppName: colonization.exe AppVer: 1.0.0.1 ModName: colonization.exe
ModVer: 1.0.0.1 Offset: 004987a5
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---Add 11.2---
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AppName: colonization.exe AppVer: 1.0.0.1 ModName: colonization.exe
ModVer: 1.0.0.1 Offset: 004963f8
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---Add 12.2---
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AppName: colonization.exe AppVer: 1.0.0.1 ModName: ntdll.dll
ModVer: 5.1.2600.5512 Offset: 00011669
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---Add 14.2---
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AppName: colonization.exe AppVer: 1.0.0.1 ModName: cvgamecoredll.dll
ModVer: 0.0.0.0 Offset: 000e209f
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---Add 15.2---
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AppName: colonization.exe AppVer: 1.0.0.1 ModName: colonization.exe
ModVer: 1.0.0.1 Offset: 005609be
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---Add 24.2---
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AppName: colonization.exe AppVer: 1.0.0.1 ModName: colonization.exe
ModVer: 1.0.0.1 Offset: 00201093
Thats right, the savegames are still loadable after the crashesAs fas as I know, up to now all errors happen due to some reasons, but after the mod reloading from previous save file, there is 100% chance to continue to play.