Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_APU</Type>
<Button>Art/Units/Future Units/apu/mymech.dds</Button>
<fScale>0.35</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Atlas/Atlas.nif</NIF>
<KFM>Art/Units/Assault_Mech/NextWar_AssaultMech.kfm</KFM>
<SHADERNIF>Art/Units/Atlas/Atlas.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
</UnitArtInfo>