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Thema: Betaversion 1.2.0

  1. #1
    Registrierter Benutzer
    Registriert seit
    05.07.07
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    13.610

    Betaversion 1.2.0

    Beta 1.2.0 ist da. Das Changelog besteht jedoch ausschließlich aus Texten zu alten Betas, sodass mir die Änderungen nicht ganz klar sind.

    NOTE: Saved games from previous versions are not compatible with this version.

    Added:
    * Advancements now have a production component.
    * AI now refits units.
    * Added desert vegetation.
    * Added operation images.
    * Added new terrain features images.
    * Added escape key to updater to skip update.
    * Added space, enter and numpad enter keys to updater to download update.
    * Added ability to queue any uncovered technology for research.
    * Added ability to modify players slots in the game lobby after loading a game.
    * Added ability to start a game without any other players.
    * Morale from difficulty can now be set in the WorldParameters.xml.
    * Added healthDamage attribute to promoteUnits to allow modding Field Training damage.

    Changed:
    * AI factions and aliens now destroy improvements and roads again.
    * Building improvements and cities, as well as removing forests, fungus and hives now increases alien aggression (alienAggressionOnAdd, alienAggressionOnRemove in feature xmls).
    * Colonization Fervor now spawns where it is produced, consumes a colonist and also provides a colonial trooper.
    * Formers no longer suffer damage from fungus after completing the fungus cultivation advancement.
    * Moved Xenology from the second subtier to the first.
    * City tax rates are now capped at 100%.
    * Diplomacy panel now displays score of other factions as text and relative to the player.
    * Improved AI for troop allocations.
    * Improved multiplayer loading.
    * Dialogue panel in multiplayer no longer automatically closes.
    * Moved chat to the top to avoid being over the battle panel.
    * Spacebar no longer closes the dialogue panel.
    * Credits, food, minerals, production and research buildings now give a constant bonus of +2 instead of +2/+4/+8.
    * Field Training now increases the rank only up to 5.
    * Increased Field Training from 10% health damage to 40%.
    * Field Training no longer affects units below the damage amount.
    * Doubled Field Training cost from 16 to 32.
    * Improved promotion agent to properly take into account damage and the rank cap.
    * Improved cloning center agent.
    * Reduced amount of ruins.
    * Doubled growth produceable gain.
    * Improved high-dpi support.

    Fixed:
    * Fixed that diplomacy options could be chosen repeatedly under certain circumstances.
    * Fixed declare war not canceling open borders.
    * Fixed improve ecoregion icon.
    * Fixed occasional crash when improving ecoregion.
    * Fixed being able to exploit the Plantary Market to gain infinite money.
    * Fixed Wealth giving 3 credits per production instead of 2.
    * Fixed water units in a city not being displaced after the city disappears.
    * Fixed Golden Age effects not being seen the first turn.
    * Fixed Golden Age being produceable more than once.
    * Fixed language issues.
    * Fixed aliens sometimes not moving.
    * Fixed crash when changing display modes in the game lobby panel.
    * Fixed welcome report being displayed multiple times in multiplayer games.
    * Fixed chat input getting unfocused at certain events.
    * Fixed unit being deselected when selecting a dialogue option that closes the dialogue panel.
    * Fixed incorrect change log being displayed when going from release to beta with the German written language.
    * Fixed English change log not being displayed when written language is neither English nor German.
    * Fixed being able to research a technology without meeting its requirements.
    * Fixed changing resolutions sometimes not working.
    * Fixed game pace not being taken into account for former work duration.
    * Fixed crash when clicking on an eliminated contact in the diplomacy panel.
    * Fixed text pasting adding a character at the end.
    * Fixed diplomacy being disabled after victory.
    * Fixed not being able to unqueue technologies.
    * Fixed being able to unselect queued technologies that are required for other queued technologies.
    * Fixed faction eliminated event triggering before all units are killed.
    * Fixed menu screen not always playing menu music.
    * Fixed intro cinematic playing when loading turn 1 from inside a game.
    * Fixed some German translation inconsistencies.
    * Minor fixes.
    Ceterum censeo Zeckenem esse claudendam.

  2. #2
    Talking Bull Avatar von Writing Bull
    Registriert seit
    01.10.08
    Beiträge
    21.376
    Zitat Zitat von Piruparka Beitrag anzeigen
    Beta 1.2.0 ist da. Das Changelog besteht jedoch ausschließlich aus Texten zu alten Betas, sodass mir die Änderungen nicht ganz klar sind.
    Bin mir nicht sicher, ob ich das verstanden habe. Heißt das, dass diese Changelogdatei alle Einträge der Betas seit dem letzten offiziellen Release beinhaltet und keine weiteren Änderungen enthält?

  3. #3
    Registrierter Benutzer
    Registriert seit
    24.01.14
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    35
    aus jüngsten Erkenntnissen funktionieren Spielstände aus der Betaversion 1.1.9 weiterhin in 1.2.0

  4. #4
    ausgetreten
    Gast
    Also mindestens eine Änderung ist garantiert aktuell. Seit 1.2.0 nehmen die Former tatsächlich keinen Schaden mehr im Fungus, wenn man schon die Technologie hat, um ihn zu entfernen bzw. zu pflanzen. Das war vor dem Update noch nicht so.

  5. #5
    Registrierter Benutzer
    Registriert seit
    05.07.07
    Beiträge
    13.610
    Zitat Zitat von Writing Bull Beitrag anzeigen
    Bin mir nicht sicher, ob ich das verstanden habe. Heißt das, dass diese Changelogdatei alle Einträge der Betas seit dem letzten offiziellen Release beinhaltet und keine weiteren Änderungen enthält?
    Soweit ich das überblicke ja.
    Ceterum censeo Zeckenem esse claudendam.

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