<GameData>
<Units>
<Row>
<Class>UNITCLASS_BOGENSCHÜTZE</Class>
<Type>UNIT_BARBAREN-BOGENSCHÜTZE</Type>
<PrereqTech>TECH_ARCHERY</PrereqTech>
<Combat>5</Combat>
<RangedCombat>7</RangedCombat>
<Cost>40</Cost>
<Moves>2</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Description>TXT_KEY_UNIT_BOGENSCHÜTZE</Description>
<ShowInPedia>false</ShowInPedia>
<Help>TXT_KEY_UNIT_BOGENSCHÜTZE_HELP</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_CONSTRUCTION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_KOMPOSITBOGENSCHÜTZE</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>15</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_ARCHER</UnitArtInfo>
<UnitFlagIconOffset>6</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>6</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_BARBAREN-BOGENSCHÜTZE</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_BARBAREN-BOGENSCHÜTZE</UnitType>
<UnitClassType>UNITCLASS_KOMPOSITBOGENSCHÜTZE</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_BARBAREN-BOGENSCHÜTZE</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_BARBAREN-BOGENSCHÜTZE</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_BARBAREN-BOGENSCHÜTZE</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>5</Flavor>
</Row>
</Unit_Flavors>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_BARBAREN-BOGENSCHÜTZE</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
</Unit_FreePromotions>
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_BARBAREN-BOGENSCHÜTZE</Type>
<DamageStates>1</DamageStates>
<Formation>Barbarian</Formation>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_BARBAREN-BOGENSCHÜTZE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_01</UnitMemberInfoType>
<NumMembers>3</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_BARBAREN-BOGENSCHÜTZE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V2</UnitMemberInfoType>
<NumMembers>6</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_BARBAREN-BOGENSCHÜTZE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V3</UnitMemberInfoType>
<NumMembers>3</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_01</Type>
<Scale>0.140000000596046</Scale>
<Model>Assets/Units/Archer/Barbarian_Archer_01.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
<Row>
<Type>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V2</Type>
<Scale>0.140000000596046</Scale>
<Model>Assets/Units/Archer/Barbarian_Archer_V2.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
<Row>
<Type>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V3</Type>
<Scale>0.140000000596046</Scale>
<Model>Assets/Units/Archer/Barbarian_Archer_V3.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
<ArtDefine_UnitMemberCombats>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_01</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.349999994039536</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasLongRangedAttack>1</HasLongRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V2</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.349999994039536</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasLongRangedAttack>1</HasLongRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V3</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.349999994039536</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasLongRangedAttack>1</HasLongRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
</ArtDefine_UnitMemberCombats>
<ArtDefine_UnitMemberCombatWeapons>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_01</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>ARROW</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_01</UnitMemberType>
<Index>1</Index>
<SubIndex>0</SubIndex>
<VisKillStrengthMin>10.0</VisKillStrengthMin>
<VisKillStrengthMax>20.0</VisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V2</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>ARROW</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V2</UnitMemberType>
<Index>1</Index>
<SubIndex>0</SubIndex>
<VisKillStrengthMin>10.0</VisKillStrengthMin>
<VisKillStrengthMax>20.0</VisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V3</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>ARROW</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBAREN-BOGENSCHÜTZE_V3</UnitMemberType>
<Index>1</Index>
<SubIndex>0</SubIndex>
<VisKillStrengthMin>10.0</VisKillStrengthMin>
<VisKillStrengthMax>20.0</VisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
</Row>
</ArtDefine_UnitMemberCombatWeapons>
<ArtDefine_StrategicView>
<Row>
<StrategicViewType>ART_DEF_UNIT_BARBAREN-BOGENSCHÜTZE</StrategicViewType>
<TileType>Unit</TileType>
<Asset>SV_Archer.dds</Asset>
</Row>
</ArtDefine_StrategicView>
</GameData>