Das ist merkwürdig.
Das ist ein Ausschnitt aus meiner Civilization.ini
Code:
[DEBUG]
; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0
; Set App on Auto-Run
Autorun = 0
; Enable D3D9 Queries
D3D9Query = 0
; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0
; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0
; Establish connection to Python Debugger
HAPDebugger = 0
; NetComm Port
Port = 2056
; Create a dump file if the application crashes
GenerateCrashDumps = 0
; Enable the logging system
LoggingEnabled = 0
; Enable synchronization logging
SynchLog = 0
; Overwrite old network and message logs
OverwriteLogs = 1
; Enable rand event logging
RandLog = 1
; Enable message logging
MessageLog = 1
; Break on memory allocation order #
BreakOnAlloc = -1
In der MPLog.txt wird jede Einheitenbewegung geloggt. Daher weiß ich häufig, wo das Problem liegt.