1:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_SPEARMAN_KHMER</Type>
<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Khmer/Khmer Spearman/khmerspearman.nif</NIF>
<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Khmer/Khmer Spearman/khmerspearman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
2:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_PIKEMAN_KHMER</Type>
<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Khmer/Khmer Pikeman/khmerpikeman.nif</NIF>
<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Khmer/Khmer Pikeman/khmerpikeman_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
3:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_SWORDSMAN_KOREAN</Type>
<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/korea/Korean Swordsman/KoreanSwordsman2final.nif</NIF>
<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/korea/Korean Swordsman/KoreanSwordsman2final.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
4:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_ZAPOROZHIAN_COSSACK</Type>
<Button>,Art/Interface/Buttons/Units/Musketman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Russia/Zaporozhian Cossack/ZaporozhianCossack.nif</NIF>
<KFM>Art/Units/Janissary/Janissary.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Russia/Zaporozhian Cossack/ZaporozhianCossack.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
5:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_SPEARMAN_KOREAN</Type>
<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/korea/Korean Spearman/KoreanSpearman.nif</NIF>
<KFM>Art/Units/Unique_Maya_Holkan/Unique_Mayan_Holkan.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/korea/Korean Spearman/KoreanSpearman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>