Seite 11 von 18 ErsteErste ... 789101112131415 ... LetzteLetzte
Ergebnis 151 bis 165 von 265

Thema: Battle of Zarklaw

  1. #151
    Registrierter Benutzer Avatar von cupcoffee
    Registriert seit
    15.10.07
    Beiträge
    1.399
    Those units were merely sent to our borders to guard our holy lands, nothing more.
    We shall pull them back a few steps, but we warn against any pagan attempts to infiltrate Skern territory.
    Angehängte Dateien Angehängte Dateien

  2. #152
    Evertonian Avatar von McMonkey
    Registriert seit
    06.04.07
    Ort
    Laconia
    Beiträge
    5.457
    I put the event file into the scenario folder but got an error message when I loaded the game. I will try and find out what the problem is using the @DEBUG command.

  3. #153
    Evertonian Avatar von McMonkey
    Registriert seit
    06.04.07
    Ort
    Laconia
    Beiträge
    5.457
    The report stops at:

    @IF CITYTAKEN found
    looking for [continuous],city=,attacker=,defender=
    found city=Zefirhanse
    found attacker=Skern Zatarn (king id=6)
    found defender=Zefir Zatarn (king id=6)
    @THEN found

    @THEN JUSTONCE found
    not looking for anything else here

    @THEN TEXT found
    looking for [no broadcast],ENDTEXT
    found ENDTEXT

    @THEN CREATEUNIT found
    looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
    found unit=Deakon (unit id=22)
    found owner=Skern Zatarn (king id=7)
    found homecity=None
    found locations
    found location 0: 81, 93, 0 (map=0)
    found endlocations

    @THEN PLAYWAVEFILE found, looking for file name
    found wave file name SKERN.wav
    @ENDIF found

    @IF found - creating new event structure
    New event structure created

    @IF CITYTAKEN found
    looking for [continuous],city=,attacker=,defender=
    found city=Kargraad
    Which is this event:

    @IF
    CITYTAKEN
    city=Kargraad
    attacker=ANYBODY
    defender=Khaarov Commonwealth
    @THEN
    JUSTONCE
    TEXT
    ^
    ^^ The Khaarov empire shudders in disbelief as the ancient
    ^^ capital city of Kargraad is taken! Even the mighty keep
    ^^ and Chancellery defences cannot stem the tide of war...
    ^
    ENDTEXT
    PlayWaveFile
    CONQUER.wav
    @ENDIF
    It's a bit early in the morning and my eyes aren't quite focused yet but I can't see anything wrong with this event. Any ideas?

  4. #154
    Registrierter Benutzer Avatar von Jerec
    Registriert seit
    27.01.08
    Ort
    U.S.
    Beiträge
    1.019
    Zitat Zitat von McMonkey Beitrag anzeigen
    It's a bit early in the morning and my eyes aren't quite focused yet but I can't see anything wrong with this event. Any ideas?
    I don't see anything wrong with it either. These events were a direct copy from the what I am currently using, including the edits. I just tried running delevent.exe and loading the game, and didn't get an error message myself.
    "Cease firing, but if any enemy planes appear, shoot them down in a friendly fashion." -Admiral William Halsey

  5. #155
    Evertonian Avatar von McMonkey
    Registriert seit
    06.04.07
    Ort
    Laconia
    Beiträge
    5.457
    Just tried it again after dragging and dropping the hotseat save onto the delevent icon and I still get the error message. To test if the events work I started my turn, saved, renamed the file to .sav and loaded it up in single player then emptied my capital of troops and created a Skern unit with which I captured the city. There was no event! This would suggest to me that none of the events are now working. Could you send me the event file you are using again just in case there was a mix up.

  6. #156
    Registrierter Benutzer Avatar von Jerec
    Registriert seit
    27.01.08
    Ort
    U.S.
    Beiträge
    1.019
    Ok, I think I fixed it after running a debug. I cut out two events, both IFUNITKILLED commands for a "High Jaarl Volki", a unit that doesn't currently exist.
    Angehängte Dateien Angehängte Dateien
    "Cease firing, but if any enemy planes appear, shoot them down in a friendly fashion." -Admiral William Halsey

  7. #157
    Evertonian Avatar von McMonkey
    Registriert seit
    06.04.07
    Ort
    Laconia
    Beiträge
    5.457

    Post Khaarov Commonwealth - Jestup 1051

    New events worked fine. Thanks Jerec!
    Angehängte Dateien Angehängte Dateien

  8. #158
    Registrierter Benutzer
    Registriert seit
    15.12.09
    Ort
    Crymogaia.
    Beiträge
    1.988
    ...
    Angehängte Dateien Angehängte Dateien

  9. #159
    Registrierter Benutzer Avatar von Jerec
    Registriert seit
    27.01.08
    Ort
    U.S.
    Beiträge
    1.019
    Angehängte Dateien Angehängte Dateien
    "Cease firing, but if any enemy planes appear, shoot them down in a friendly fashion." -Admiral William Halsey

  10. #160
    Veteran Avatar von Cobra
    Registriert seit
    18.04.01
    Ort
    Bayern
    Beiträge
    6.267
    ...
    Angehängte Dateien Angehängte Dateien
    Wenn du tot bist, dann weißt du nicht, dass du tot bist, es ist nur schwer für die anderen. Genau so ist es, wenn du blöd bist.

  11. #161
    Barcelona 5-Real Madrid 0 Avatar von Rebelious
    Registriert seit
    03.12.07
    Ort
    Marina Baixa, Alicante (España)
    Beiträge
    1.148
    Zitat Zitat von cupcoffee Beitrag anzeigen
    Those units were merely sent to our borders to guard our holy lands, nothing more.
    We shall pull them back a few steps, but we warn against any pagan attempts to infiltrate Skern territory.
    We would appreciate that
    Angehängte Dateien Angehängte Dateien

  12. #162
    Registrierter Benutzer Avatar von cupcoffee
    Registriert seit
    15.10.07
    Beiträge
    1.399
    Hmm, I think some of the events got messed up by resetting due to the change of event files.
    Wouldn't the easiest way to have fixed this to simply cheat away the alliance?
    Geändert von cupcoffee (12. September 2011 um 12:52 Uhr)

  13. #163
    Registrierter Benutzer Avatar von Jerec
    Registriert seit
    27.01.08
    Ort
    U.S.
    Beiträge
    1.019
    Zitat Zitat von cupcoffee Beitrag anzeigen
    Hmm, I think some of the events got messed up by resetting due to the change of event files.
    Wouldn't the easiest way to have fixed this to simply cheat away the alliance?
    If I remember correctly, the MAKEAGGRESSION command changes relations to war automatically, which would move our trade ships from where they are now, regardless of whether we have an alliance or not. If we didn't change the events, the only way to counteract this with cheat mode would be to declare war early, and place any moved ships back to where they were before war was declared in the same turn...which works, but it's easier to cut 10 lines from the Events than keep track of all those ships.

    How did the events get messed up?
    "Cease firing, but if any enemy planes appear, shoot them down in a friendly fashion." -Admiral William Halsey

  14. #164
    Registrierter Benutzer Avatar von cupcoffee
    Registriert seit
    15.10.07
    Beiträge
    1.399
    It really only seems to be the breaking of the alliance that shifts units around, not the declaration of war itself, at least that's how it works on single player.

    Anyway, I'm no longer receiving any Kozzarks, I tried the new events on single player and there wasn't any problems then, so I suspect the events might have reset and I have to reconquer my cities again or something.

  15. #165
    Evertonian Avatar von McMonkey
    Registriert seit
    06.04.07
    Ort
    Laconia
    Beiträge
    5.457
    When I played the first turn after the event change all the text popups appeared again one after the other so I think it may have reset everything.

Seite 11 von 18 ErsteErste ... 789101112131415 ... LetzteLetzte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •