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Thema: [RWL] Grafiken und GameFonts

  1. #316
    Entdecker Avatar von melcher kürzer
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    25.06.08
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    GREAT WORK, melcher kürzer!

    The mill is working! Quite tricky that the unit must work on mill-having tile, but everybody can find how to start rotation.
    It's the same as with any other Civ4-improvment. If the tile is worked the improvement is animated. Otherwise not. It's no problem to play the animation always. But i think the Civ4 solution is ideal, you can easily see in the main view which tiles are worked and which are not.

    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    ...
    Yes, I see. I now "Lsystem" for field improvements and SpecialBuildings for city production, but I'm not happy with both of them.

    I have a little bit different ideas about both field improvements and SpecialBuildings.

    For SpecialBuildings:
    Partially I tested this idea in my previous mod for Alcohol production. I partially moved the Alcohol production on field tiles and produced wine in Wineries, home-made alcohol from food outside the city walls, too, etc. Everything worked perfectly. I know many of modders are not agree with me, but why I cannot use this trick is I see no problems?

    Practically similar with "Lsystem". Maybe to be better, if during couple days I prepare a set of images where explain my idea concerning field improvement. To my opinion it's more simple and logically correct. In such case "Lsystem" could be simple "switch-off".

    One again, melcher kürzer, thank you VERY MUCH for your excellent work!
    I think we talk about two diffrent things. The Lsystem (CIV4PlotLSystem.xml) has only graphical purposes.
    If an improvement uses the Lsystem the placement on a plots is dynamic (example: farm).
    If not, all improvements of that kind are the same (example: mine).

    This picture shows what i mean.
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  2. #317
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    Zitat Zitat von melcher kürzer Beitrag anzeigen
    But i think the Civ4 solution is ideal, you can easily see in the main view which tiles are worked and which are not.

    The Lsystem (CIV4PlotLSystem.xml) has only graphical purposes.
    If an improvement uses the Lsystem the placement on a plots is dynamic (example: farm).
    If not, all improvements of that kind are the same (example: mine).
    Your arguments engendered doubts about the correctness of my ideas. I need more time to think ...

  3. #318
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    I think I would like to change my "Ropes" to "Sailcloth and Ropes".

    This would still be only ONE combined Yield (for both, Sailcloth and Ropes).
    So only the graphics would have to change.
    (Of course also texts in XML.)

    Buttons for Yield in City- and Europe-Screen, Profession Icon, Yield-Icon in Gamefonts.
    Done! Gamefonts and icons are included.

    Bild
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  4. #319
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Done! Gamefonts and icons are included.
    Thanks.

    By the way:
    I really like the new Gamefonts-Icons for Beer and Trainstation !
    Geändert von raystuttgart (08. April 2011 um 18:32 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  5. #320
    Col-Modder Avatar von raystuttgart
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    @KJ:

    Could you please make a Build-Action-Button (Pioneer) for my Improvement Saltmine for me ?
    (Similar to the other Build-Action Buttons for the other mines.)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  6. #321
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    @KJ:

    Could you please make a Build-Action-Button (Pioneer) for my Improvement Saltmine for me ?
    (Similar to the other Build-Action Buttons for the other mines.)
    Done!
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  7. #322
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Done!
    Wow, this was fast.
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  8. #323
    Col-Modder Avatar von raystuttgart
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    Hi KJ,

    it is me again.

    I just noticed that I would also need Build-Action-Button (Pioneer) for my Improvement Coalmine.
    (Sorry, did not notice before.)

    Would you be so kind and also make that one please ?
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  9. #324
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Hi KJ,

    it is me again.

    I just noticed that I would also need Build-Action-Button (Pioneer) for my Improvement Coalmine.
    (Sorry, did not notice before.)

    Would you be so kind and also make that one please ?
    Sure!
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  10. #325
    Col-Modder Avatar von raystuttgart
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    Hi KJ,

    as I have told, I will integrate the following 2 Yields :

    Cannons
    Natural Rubber (Kautschuk)


    Thus I will need changes to the following files:

    A) Gamefonts

    * Yield Cannons (right of Weapons)
    * Yield Natural Rubber (simply a white drop, right of "Walruss Ebony")
    * Bonus-Icon Natural Rubber (instead of Rice)

    B) resource_icons_64ea.dds

    * Icon for Natural Rubber (simply add at the end, maybe simply a white drop)

    C) Buttons for Yields Cannons (see attachment) and Natural Rubber (maybe simply a bowl with white liquid in it)

    D) The graphics you have presented for Bonus Kautschuk (looking similar to a palm)

    E) If it really is not too much work for you, I would like to resort my Yields, because I want to have raw above produced in my double-line of yields in the screen.

    It would be really amazing if you could help me here too.

    This would be the new order in Gamefonts:
    Achtung Spoiler:


    01) Food
    02) Wood
    03) Stone
    04) Iron-ore
    05) Silver
    06) Gold
    07) Gems
    08) Coal
    09) Hemp
    10) Healing Herbs
    11) Valuable Wood
    12) Cocoafruits
    13) Coffeeberries
    14) Red Pepper
    15) Barley
    16) Sugar
    17) Grapes
    18) Sheepwool
    19) Cattlehides
    20) Fur
    21) Cotton
    22) Indigo
    23) Tobacco
    24) Whalefat
    25) Luxurygoods
    26) Horses
    27) Tools
    28) Guns
    29) Cannons
    30) Pearls
    31) Walrurssebony
    32) Natural Rubber (Kautschuk)
    33) Salt
    34) Ropes and Sailcloth
    35) Medicin
    36) Furniture
    37) Cocoa
    38) Coffee
    39) Spices
    40) Beer
    41) Rum
    42) Wine
    43) Woolclothes
    44) Leather
    45) Furcoats
    46) Cloth
    47) Coloured Cloth
    48) Cigars
    49) Whaleoil
    50) Trading Goods


    ---------------

    I have attached the following:

    Gamefonts and an Atlas-Files where you could take out Icons and Buttons for Cannon
    My current version of Gamefonts and resource_icons_64ea.dds

    Thanks a lot in advance.
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    Geändert von raystuttgart (09. April 2011 um 16:21 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  11. #326
    Registrierter Benutzer
    Registriert seit
    02.12.09
    Beiträge
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Hi KJ,

    as I have told, I will integrate the following 2 Yields :

    Cannons
    Natural Rubber (Kautschuk)


    Thus I will need changes to the following files:

    A) Gamefonts

    * Yield Cannons (right of Weapons)
    * Yield Natural Rubber (simply a white drop, right of "Walruss Ebony")
    * Bonus-Icon Natural Rubber (instead of Rice)

    B) resource_icons_64ea.dds

    * Icon for Natural Rubber (simply add at the end, maybe simply a white drop)

    C) Buttons for Yields Cannons (see attachment) and Natural Rubber (maybe simply a bowl with white liquid in it)

    D) The graphics you have presented for Bonus Kautschuk (looking similar to a palm)

    E) If it really is not too much work for you, I would like to resort my Yields, because I want to have raw above produced in my double-line of yields in the screen.

    It would be really amazing if you could help me here too.

    This would be the new order in Gamefonts:
    Achtung Spoiler:


    01) Food
    02) Wood
    03) Stone
    04) Iron-ore
    05) Silver
    06) Gold
    07) Gems
    08) Coal
    09) Hemp
    10) Healing Herbs
    11) Valuable Wood
    12) Cocoafruits
    13) Coffeeberries
    14) Red Pepper
    15) Barley
    16) Sugar
    17) Grapes
    18) Sheepwool
    19) Cattlehides
    20) Fur
    21) Cotton
    22) Indigo
    23) Tobacco
    24) Whalefat
    25) Luxurygoods
    26) Horses
    27) Tools
    28) Guns
    29) Cannons
    30) Pearls
    31) Walrurssebony
    32) Natural Rubber (Kautschuk)
    33) Salt
    34) Ropes and Sailcloth
    35) Medicin
    36) Furniture
    37) Cocoa
    38) Coffee
    39) Spices
    40) Beer
    41) Rum
    42) Wine
    43) Woolclothes
    44) Leather
    45) Furcoats
    46) Cloth
    47) Coloured Cloth
    48) Cigars
    49) Whaleoil
    50) Trading Goods


    ---------------

    I have attached the following:

    Gamefonts and an Atlas-Files where you could take out Icons and Buttons for Cannon
    My current version of Gamefonts and resource_icons_64ea.dds

    Thanks a lot in advance.
    Hi Ray!

    I will do these changes, however it's required some time because I have to re-made the Yields line in GameFonts practically from zero. I expect to finish GameFonts changes during next week. Thus, you can start resorting of yours yields.

    Other things are much more simple to do, I guess.

  12. #327
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    I will do these changes, however it's required some time because I have to re-made the Yields line in GameFonts practically from zero. I expect to finish GameFonts changes during next week. Thus, you can start resorting of yours yields.
    Thanks a lot.

    I know that it is a lot of work and that this really takes time.
    (No need to hurry.)

    I am absolutely speechless that you are willing at all to make yourself all of that work to help me.
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  13. #328
    Entdecker Avatar von melcher kürzer
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    1.106
    Zitat Zitat von raystuttgart Beitrag anzeigen
    ...
    Just one thing about visibility:
    In normal Forest the Improvement is quite hard to see.
    ...
    The improvement needs a treecut-shape in the nif. Attach the file here.

  14. #329
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von melcher kürzer Beitrag anzeigen
    The improvement needs a treecut-shape in the nif. Attach the file here.
    Thanks melcher.
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    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  15. #330
    Entdecker Avatar von melcher kürzer
    Registriert seit
    25.06.08
    Beiträge
    1.106
    Here we are.
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