CivCol (and TAC) is a little bit to simple for my taste right now.
I want to add new game elements to have more diversity and complexity in it.
I believe that the elements "Exploration", "Immigration", "Economy" and "Diplomacy" should be more challenging and interesting as they are right now.
(
Here you can take a look at my currently implemented and planned features. Sorry that it is all written in German.)
That is the point I have had a lot of discussions with other Modders and people from Community.
They are afraid that my Mod(Mod) would add
too much complexity.
So
first release will add "simple things" but a lot of that:
* new terrain (light green savanna)
* new units
* new production lines
* new founding fathers
* new bargaining with natives (which is probably the best feature of this ModMod right now)
* lots of new events and quests
* new system of missioning natives (which I really like)
* some rebalancing
* base technologies for features to come
...
However nothing that really makes the game "complex".
Then
second release and following are supposed to be totally different:
Very
experimental and complex features:
(the points listed are some of the things I am thinking about, nothing really sure)
* really complex production lines (multiple yields produced / consumed + own modifications)
* selling goods to own people
* 2nd all european immigration pool where European Colonies compete for the immigrants
* being able to send your ships to different european harbours
* injuries and diseases (eventually in a very late release)
* introducing "Barbarian Civ" (wild animals, pirates, deserteurs, natives on raid, ...)
* having 2nd Parent: Church (Katholic or Protestant)
* complex stories and quests with unique units
...