This is a little experiment between me and Ingvar to check if it would be possible to play this one player scenario as a 1v1 game.
I'm not sure how it will turn out and we might have to change the rules in the middle of it, depending on how it goes.
So far, the only changes I've done is to double the range of the German air planes and give the allies the ability to build the US infantry as a garrison type unit.
As for the house rules, what do you think, Ingvar?
Obviously no ship chaining and all that as well as no building or pillaging improvements, but I'm still unsure about the whole support thing as none of the towns in France produce fuel and my tanks would get disbanded before my supply trucks arrived at the coast.
Geändert von cupcoffee (11. Juni 2011 um 14:28 Uhr)
Okay, I didn't play through it past the first stage, but as soon as it's possible without loosing the unit, I'll re-home it.
I'll also remove the ability to build US infantry.
Any idea what the German POWs are for?
In any case, like I said, it'll be an experiment so we'll probably add rules as the game goes on, but so far...
1. No ship chaining.
2. No pillaging or improving terrain.
3. No reloading.
Killing mines with air planes is kind of unavoidable though as they are invisible.
Sounds very interesting. I have looked at the game in the past but I was put off playing it due to its complexity. As a two player hotseat game it could be amazing. Good luck!
The largest amphibious operation in history, the invasion of "Fortress Europe" has begun.
The entire invasion force consists of 3,000,000 men, 2,700 transport ships,
2,500 landing crafts, 700 warships, 8,000 aircraft and over 100,000 motor vehicles and tanks.
The targets of D-Day are the capture and securing of 5 beachheads along the Normandy coast.
Additional targets are the City of Caen South of the Juno Beach and the heavily defended
naval gun batteries on La Pointe du Hoc between Vierville and Grandcamps. Your objectives are:
Utah Beach between La Madeleine and Brévands
Omaha Beach between Vierville-sur-Mer and Port-en-Bessin
Gold Beach between Port-en-Bessin and Courseulles
Juno Beach between Courseulles and Langrune
Sword Beach between Langrune and Ouistreham
(This is illegal on a German board maybe?)
Kriegsmarine: What's that on the horizon? (0 kills)
Luftwaffe: Wait while I get into the air and go check it out.... (0 kills)
Heer: ...gringos in the swamp around Carentan? (3 kills I think...)
OKW: The Führer is sleeping. Hold positions no matter what happens.
The American 101st Airborne captures the small village on the river Merderet after savage
fighting. Many paratroopers were dropped into the town by mistake and paid for it with
their lives. By holding the village, the Allies control access to Utah Beach and also cut
off the main road between Carentan and Cherbourg. This roadblock will hamper German efforts
to reinforce their troops protecting the Harbor.
In conjunction with this, the first transport ships finally manages to hit Utah Beach.
Although many ships have been lost to mines, hopefully this scene will repeat itself elsewhere in Normandy.
Allied ground & Air Force: We're screwed.
Geändert von cupcoffee (11. Juni 2011 um 14:28 Uhr)
June 6, 1944 - 0600 Hours:
British invasion forces follow the Americans into battle on Gold, Juno and Sword beaches.
Kriegsmarine: Coastal batteries at La Houge exchanged shots with the USS Texas but the ship is still floating.
(49 Units destroyed.)
Luftwaffe: One of our fighters scored a perfect hit and took down an LST transport.(I did this accidentally, was just mashing the move key.)
Event:
The USS Susan B. Anthony explodes and sinks off the coast of Normandy. Losses of the large
transport ships must be avoided at all cost. They are the lifeline to reinforcements and
resupply from the camps and depots in Britain.
(10 units destroyed, one Typhoon and one full LST.)
Heer: Damn, these swamp dwellers are though.(Took out a very good tank!)
No word from OKW.
(18 kills)
June 6, 1944 - 0800 Hours:
The first wave of infantry is locked in combat with German defenders along the beaches.
On Utah Beach the Americans are facing the 709th Infantry Division, a poorly trained,
second rate unit... But on Omaha Beach, the 1st US Infantry -- the "Big Red One" - faces
the crack German 352nd Infantry Division, recently transferred from the Eastern Front.
Kriegsmarine:
The Battleship USS Texas blows up after an artillery duel with German shore batteries.
The loss is a tremendous blow to the morale of troops who witness it from the beach.
Survivors are picked up by US destroyers, but hundreds perish. Shore batteries have
a definite advantage in this type of confrontation.
Luftwaffe: Some skirmishes with allied figters. Over all the battle is going badly for us.
Heer: Here things gets bad! I almost completely cleared the beach from St. Laurent to Ouistreham. This probably means game over for the Allies, I intend to replay and have a rule that the OKW have not given orders yet so ground infantry will not make any counterattack on the beaches, giving you another turn to make some room. I have not saved at all so I'll need to replay all of this and I don't have the energy for that now so I'll give it a go tomorrow morning.
My gliders only have one in movement, although it might be some mistake in my rules file, as it seems almost impossible to get even on next to shore before they sink.
Perhaps this scenario would work better if one of us played solo through the first phase and then let the other join in at the start of phase two.
It just seems too easy for a human player to wipe out the allied ground units as soon as they hit the beach.
All right, we can try with a rule that the Germans can only use infantry units to defend, at least during the first phase of D-day to represent Axis surprise perhaps?