I have been running some tests on this scenario and have come to the conclusion that currently the events and set up are not balanced. The game is supposed to simulate the desperate struggle of the Crusaders and Jihadists for control of the Holy Land, a clash of civilizations if you will.
However, I have tested the game out with no human player, and even with the Turks controled by the AI, they quickly overwhelm the Holy Land in a few turns, before any of the European Powers can even get their first reinforcements out there. Furthermore, I have noted Civi's frustration at defending the Arab's isolated cities in North Africa, which are stretched very thin across the entire Mediterranean with not even a road connecting them.
I have been working on improving the scenario a little bit to make it more interesting.
Seeing as some people have dropped out of this game and others are now joining, would people be interested in starting again from scratch? We have only played out a couple of turns so far so it seems like it would be ok to begin again.
These are some of the changes I have started making:
-Adding more cities to the map
-Making major cities larger
-Creating fortresses in more strategic locations
-Connecting the North African cities with a road
-Giving each of the Crusader Civs a boatload of Crusaders that are within 1 turn of reaching the Holy Land.
-Changing the events as follows:
-Turks just get 1 NONE support unit per turn
-Arabs get 3 NONE support units every turn (1 in Arabia, 1 in Egypt and 1 in Morocco)
-Spanish get 1 NONE unit every other turn.
-Europeans (French/English/Germans) get a boat with Crusaders near the Holy Land at a random turn interval (maybe 1 in 10 chance?)
This is what I have so far, if anyone has any further suggestions then let me know.