<TEXT>
<Tag>TXT_KEY_SPELL_KAHDI_ENLIGHTENMENT_PEDIA</Tag>
<English>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</English>
<French>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</French>
<German>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</German>
<Italian>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</Italian>
<Spanish>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_KAHDI_ENLIGHTENMENT_HELP</Tag>
<English>[ICON_BULLET]Chooses to reject Mammon and return to the path of Oghma[NEWLINE][ICON_BULLET]Changes Ambitious Trait to Spiritual[NEWLINE][ICON_BULLET]Enables Kahd unit[NEWLINE][ICON_BULLET]Increases max gate creatures by 50%[NEWLINE][ICON_BULLET]Greatly increases gate creature spawn rate (+300%)[NEWLINE][ICON_BULLET]Makes gate creatures "Strong"</English>
<French>[ICON_BULLET]Chooses to reject Mammon and return to the path of Oghma[NEWLINE][ICON_BULLET]Changes Ambitious Trait to Spiritual[NEWLINE][ICON_BULLET]Enables Kahd unit[NEWLINE][ICON_BULLET]Increases max gate creatures by 50%[NEWLINE][ICON_BULLET]Greatly increases gate creature spawn rate (+300%)[NEWLINE][ICON_BULLET]Makes gate creatures "Strong"</French>
<German>[ICON_BULLET]Chooses to reject Mammon and return to the path of Oghma[NEWLINE][ICON_BULLET]Changes Ambitious Trait to Spiritual[NEWLINE][ICON_BULLET]Enables Kahd unit[NEWLINE][ICON_BULLET]Increases max gate creatures by 50%[NEWLINE][ICON_BULLET]Greatly increases gate creature spawn rate (+300%)[NEWLINE][ICON_BULLET]Makes gate creatures "Strong"</German>
<Italian>[ICON_BULLET]Chooses to reject Mammon and return to the path of Oghma[NEWLINE][ICON_BULLET]Changes Ambitious Trait to Spiritual[NEWLINE][ICON_BULLET]Enables Kahd unit[NEWLINE][ICON_BULLET]Increases max gate creatures by 50%[NEWLINE][ICON_BULLET]Greatly increases gate creature spawn rate (+300%)[NEWLINE][ICON_BULLET]Makes gate creatures "Strong"</Italian>
<Spanish>[ICON_BULLET]Chooses to reject Mammon and return to the path of Oghma[NEWLINE][ICON_BULLET]Changes Ambitious Trait to Spiritual[NEWLINE][ICON_BULLET]Enables Kahd unit[NEWLINE][ICON_BULLET]Increases max gate creatures by 50%[NEWLINE][ICON_BULLET]Greatly increases gate creature spawn rate (+300%)[NEWLINE][ICON_BULLET]Makes gate creatures "Strong"</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_KAHDI_CORRUPTION_PEDIA</Tag>
<English>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</English>
<French>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</French>
<German>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</German>
<Italian>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</Italian>
<Spanish>A difficult choice before him - will Kahd choose the path of Enlightenment, or fall to the temptation of Mammon's corruption?</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_KAHDI_CORRUPTION_HELP</Tag>
<English>[ICON_BULLET]Chooses to turn away from Oghma and serve Mammon[NEWLINE][ICON_BULLET]Enables Kahd Unit[NEWLINE][ICON_BULLET]Enables the Psion gate creature[ICON_BULLET]Enables Monument to Avarice</English>
<French>[ICON_BULLET]Chooses to turn away from Oghma and serve Mammon[NEWLINE][ICON_BULLET]Enables Kahd Unit[NEWLINE][ICON_BULLET]Enables the Psion gate creature[ICON_BULLET]Enables Monument to Avarice</French>
<German>[ICON_BULLET]Chooses to turn away from Oghma and serve Mammon[NEWLINE][ICON_BULLET]Enables Kahd Unit[NEWLINE][ICON_BULLET]Enables the Psion gate creature[ICON_BULLET]Enables Monument to Avarice</German>
<Italian>[ICON_BULLET]Chooses to turn away from Oghma and serve Mammon[NEWLINE][ICON_BULLET]Enables Kahd Unit[NEWLINE][ICON_BULLET]Enables the Psion gate creature[ICON_BULLET]Enables Monument to Avarice</Italian>
<Spanish>[ICON_BULLET]Chooses to turn away from Oghma and serve Mammon[NEWLINE][ICON_BULLET]Enables Kahd Unit[NEWLINE][ICON_BULLET]Enables the Psion gate creature[ICON_BULLET]Enables Monument to Avarice</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_WAKE_MOTHER_PEDIA</Tag>
<English>This Archos Worldspell unleashes a potent hero-unit, but being able to do so in a timely fashion requires a strategic decision early in the game. The spell requires the "Feral Bond" technology, which lies along the recon-line of technologies. Fortunately, this a strong line for the Archos anyway, but the scientific expense required to reach Feral Bond is significant and may hamper your development in other areas.[PARAGRAPH:1][NEWLINE]Also be aware that you need to build your capital to size 15 before the world spell is available. The Nest building helps with happiness (provided you can find meat-resources) but you will need to carefully consider how to develop the Nest-city from the start. Everything your tribe does should ultimately be to improve the nest and please Mother.</English>
<French>This Archos Worldspell unleashes a potent hero-unit, but being able to do so in a timely fashion requires a strategic decision early in the game. The spell requires the "Feral Bond" technology, which lies along the recon-line of technologies. Fortunately, this a strong line for the Archos anyway, but the scientific expense required to reach Feral Bond is significant and may hamper your development in other areas.[PARAGRAPH:1][NEWLINE]Also be aware that you need to build your capital to size 15 before the world spell is available. The Nest building helps with happiness (provided you can find meat-resources) but you will need to carefully consider how to develop the Nest-city from the start. Everything your tribe does should ultimately be to improve the nest and please Mother.</French>
<German>This Archos Worldspell unleashes a potent hero-unit, but being able to do so in a timely fashion requires a strategic decision early in the game. The spell requires the "Feral Bond" technology, which lies along the recon-line of technologies. Fortunately, this a strong line for the Archos anyway, but the scientific expense required to reach Feral Bond is significant and may hamper your development in other areas.[PARAGRAPH:1][NEWLINE]Also be aware that you need to build your capital to size 15 before the world spell is available. The Nest building helps with happiness (provided you can find meat-resources) but you will need to carefully consider how to develop the Nest-city from the start. Everything your tribe does should ultimately be to improve the nest and please Mother.</German>
<Italian>This Archos Worldspell unleashes a potent hero-unit, but being able to do so in a timely fashion requires a strategic decision early in the game. The spell requires the "Feral Bond" technology, which lies along the recon-line of technologies. Fortunately, this a strong line for the Archos anyway, but the scientific expense required to reach Feral Bond is significant and may hamper your development in other areas.[PARAGRAPH:1][NEWLINE]Also be aware that you need to build your capital to size 15 before the world spell is available. The Nest building helps with happiness (provided you can find meat-resources) but you will need to carefully consider how to develop the Nest-city from the start. Everything your tribe does should ultimately be to improve the nest and please Mother.</Italian>
<Spanish>This Archos Worldspell unleashes a potent hero-unit, but being able to do so in a timely fashion requires a strategic decision early in the game. The spell requires the "Feral Bond" technology, which lies along the recon-line of technologies. Fortunately, this a strong line for the Archos anyway, but the scientific expense required to reach Feral Bond is significant and may hamper your development in other areas.[PARAGRAPH:1][NEWLINE]Also be aware that you need to build your capital to size 15 before the world spell is available. The Nest building helps with happiness (provided you can find meat-resources) but you will need to carefully consider how to develop the Nest-city from the start. Everything your tribe does should ultimately be to improve the nest and please Mother.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_CALL_SPIDERS_PEDIA</Tag>
<English>The Haruspex is able to call spiders into battle.</English>
<French>The Haruspex is able to call spiders into battle.</French>
<German>The Haruspex is able to call spiders into battle.</German>
<Italian>The Haruspex is able to call spiders into battle.</Italian>
<Spanish>The Haruspex is able to call spiders into battle.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_FERAL_RAGE_PEDIA</Tag>
<English>Whilst the druid uses its affinity with nature to protect, the Haruspex uses it to drive animals into a furious rage.</English>
<French>Whilst the druid uses its affinity with nature to protect, the Haruspex uses it to drive animals into a furious rage.</French>
<German>Whilst the druid uses its affinity with nature to protect, the Haruspex uses it to drive animals into a furious rage.</German>
<Italian>Whilst the druid uses its affinity with nature to protect, the Haruspex uses it to drive animals into a furious rage.</Italian>
<Spanish>Whilst the druid uses its affinity with nature to protect, the Haruspex uses it to drive animals into a furious rage.</Spanish>
</TEXT>