Umfrageergebnis anzeigen: Welches Volk

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  • England

    4 8,70%
  • Frankreich

    3 6,52%
  • Dänemark

    3 6,52%
  • Byzanz

    4 8,70%
  • Holy Roman Empire

    17 36,96%
  • Spain

    2 4,35%
  • Egypt

    0 0%
  • Scotland

    3 6,52%
  • Venedig

    1 2,17%
  • Milan

    0 0%
  • Die Russen

    1 2,17%
  • Portugal

    1 2,17%
  • Osmanen

    2 4,35%
  • The Moors (Mauren)

    0 0%
  • Ungarn

    1 2,17%
  • Mongolen

    0 0%
  • Polen

    1 2,17%
  • Azteken

    1 2,17%
  • The Tumurids

    1 2,17%
  • Papal States

    1 2,17%
  • Sizilien

    0 0%
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Thema: MTW 2 Startvölker

  1. #16
    Herzog von Arrakis Avatar von Azrael
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    <img src=http://www.civforum.de/attachment.php?attachmentid=62916&stc=1</img >

    Hab sie gefunden.
    Shaka als die Mauern fielen.

  2. #17
    Registrierter Benutzer Avatar von Civius
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    Ich spiel Frankreich da ich in MTW 1 die Engländer schon gespielt hab
    "The future belongs to those who believe in the beauty of their dreams"

    König von Karthago - Eine Geschichte epischen Ausmaßes

  3. #18
    Registrierter Benutzer Avatar von Paratrooper
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    Ich werde bestimmt mit dem HRRDN anfangen, aber im Laufe alle Nationen einmal anspielen. Interessanterweise gibt es bei MW II viele Nationen, die ich gern spielen möchte, ganz im Gegensatz zu Rome, wo mich die meisten Nationen nicht die Bohne interessiert haben.

  4. #19
    Registrierter Benutzer Avatar von Skyreaver
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    @ Azrel auf dem Bild ist die Schweiz nirgends zu sehen, die gelben sind spanische Keuzritter, die schwarzendas HRRdN und die roten Engländer.
    step forward one last time, one last battle to hold the line against the night


  5. #20
    Registrierter Benutzer Avatar von Paratrooper
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    Zitat Zitat von Skyreaver
    @ Azrel auf dem Bild ist die Schweiz nirgends zu sehen, die gelben sind spanische Keuzritter, die schwarzendas HRRdN und die roten Engländer.
    Schaue mal zwei Provinzen über der markierten Provinz, dann kannst du zumindestens den Namen lesen. Die Schweiz war aber definitiv in MW I vertreten und die Schweizer Panzerpikeniere waren wirklich eine schöne Einheit.

  6. #21
    Registrierter Benutzer Avatar von Skyreaver
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    Zitat Zitat von Paratrooper
    Schaue mal zwei Provinzen über der markierten Provinz, dann kannst du zumindestens den Namen lesen. Die Schweiz war aber definitiv in MW I vertreten und die Schweizer Panzerpikeniere waren wirklich eine schöne Einheit.
    Das es die Proviz gibt bestreite ich nicht, das es das Volk gab auch nicht sondern nur das das Volk zu der Zeit in dem Spiel noch nicht dabei war (guck mal auf das Jahr)
    Und sonst können wir ja Napalmoleon fragen der screen stammt ja schließlich aus seiner Story.

    Hier der Link:Da is es her
    step forward one last time, one last battle to hold the line against the night


  7. #22
    CivBot
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    Die Papal States sind spielbar(machbar)!

    @Topic: HrRdN, Dänemark, Byzanz....
    Zitat Zitat von d73070d0 Beitrag anzeigen
    Ach, das darfst Du nicht so eng sehen. Aus justanick kriegt man nur eine konkrete Antwort raus, wenn man Müll erzählt und dann zurechtgewiesen wird. Wenn Du also was von ihm willst, frag' nich, sondern stell' falsche Behauptungen in den Raum - die werden dann umgehend korrigiert. ;)

  8. #23
    Doppelkopf
    Gast
    Ich werde schon aus Prinzip das erste Spiel mit dem HRRDN machen. (Wahrscheinlich auch mit Story. )

  9. #24
    Nordlicht Avatar von Hadrian
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    In MTW habe ich am liebsten Seiten mit nur ein oder zwei Startprovinzen gespielt. Daher sind die Sizilianer ein guter Kandidat, aber die Dänen waren auch immer spannend zu spielen. Schotten hört sich auch sehr interessant an. Oder doch lieber die Mauren

    Werd das wohl nach Tagesform entscheiden
    "Alles, was überhaupt gedacht werden kann, kann klar gedacht werden.
    Alles, was sich aussprechen lässt, lässt sich klar aussprechen.
    "
    Ludwig Wittgenstein

  10. #25
    Master Sergeant
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    Die Schweizer hatten einen Auftritt, wenn die Provinz ab einen bestimmtem Datum revolltierte und die Generäle waren immer "schweizer Panzerpikeniere" ...
    DIe haben ganz schön gerockt und ich hoffe das sie das "Provinzeinheitensystem" beibehalten ...

    Die Schweiz gehört zum Reich, denn ich behandle sie sehr gut, haben also keinen Grund sich loszusagen ...


    TMl der Schweizbehalter
    Der der immer Recht hat.

  11. #26
    von Brenodor Avatar von Waldläufer
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    Zitat Zitat von TMl
    Die Schweizer hatten einen Auftritt, wenn die Provinz ab einen bestimmtem Datum revolltierte und die Generäle waren immer "schweizer Panzerpikeniere" ...
    DIe haben ganz schön gerockt und ich hoffe das sie das "Provinzeinheitensystem" beibehalten ...

    Die Schweiz gehört zum Reich, denn ich behandle sie sehr gut, haben also keinen Grund sich loszusagen ...

    TMl der Schweizbehalter
    Du meinst das Reich gehört zu der Schweiz?

    Wie kriegt man die Schweiz in die EU? Die EU tritt der Schweiz bei.
    PBEM offen: -, beendet: #56, #11, gewonnen: #32
    3DS Friendcodes neu!
    Wii Friendcodes

  12. #27
    Registrierter Benutzer
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    Ich denke mal, die Schweiz wird ne Rebellprovinz, passt ja auch , und die Deutschen, Franzosen, Italos dürfen sich versuchen, diese zu erobern. Der kriegerische Brennpunkt in Europa eben...

    @Hadrian
    Im Grunde ist es auch schöner, mit nur wenigem Provinzen anzufangen. Das war auch der hauptsächliche Reiz der Dänen im ersten Teil. Von Norden aus Europa aufzumischen.

  13. #28
    Registrierter Benutzer
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    Medieval II: Total War -- The Russians

    So vom 6. September 2006


    The Russians

    The Russians are a people divided, though that is hardly a character judgment for the folk who live in the largest single kingdom in Europe. Kiev may actually be the royal capitol of this Kingdom, and the site where the Russians embraced Christianity, but it is far to the north that the true power of the realm currently lies. Positioned just off the eastern end of the Baltic Sea, Novgorod is presently one of the most important trade hubs in the region - while in Kiev, disputes over succession have destroyed any sense of organization or unity.



    With the royal court in Kiev in such disarray, it would seem that any immediate military campaigns should be launched from around the trade capital of Novgorod. In fact, the first order for Vsevolod, Grand Duke of Kiev is to re-assert his undisputed control all the way down to the capital to the south. Should he manage this, the Russians will be free to unify all of the steppes into the mightiest power of the east.

    Simple and obvious in principle, this plan will require swift and decisive action. The fledgling kingdoms of Poland and Hungary to the southwest are just as well placed to move and assume control of the Russian capital. Byzantium to the south is also desperate to restore its former glory by taking new territories, and it was only through Vsevolod's marriage to the Byzantine princess Maria that prevented the empire from striking back at the Russians after they failed in their assault of Constantinople. They will not forget that they defeated the Russians so recently...

    This is not something that the present Russian army should forget either - unless they can start recruiting from several population centers at once again, they will not be able to field a force capable of stopping any of the serious foreign powers at all.

    Campaign Strategy

    The Russian kingdom is small and isolated and at the start of the grand campaign is centered solely on the capital city of Novgorod. The initial target for the Russian kingdom should be expansion through the occupation of nearby rebel settlements such as Smolensk and Helsinki. Once this is achieved, sights can then be turned to Eastern Europe. The Poles and Hungarians to the Southwest are the main rivals to expansion and need to be watched carefully - the vast open plains of the Russian kingdom can be very tempting to an ambitious rival.

    Early on the Russian army is made up of spear and archer militia supplemented by woodsmen and Kazaks. The early Russian infantry units are relatively poor compared to those available to other factions but it is the mix of strong missile and melee cavalry units, such as the Cossack cavalry, that will enable a Russian general to gain superiority on the battlefield.



    Grand Campaign Objective

    Hold 45 regions including: Constantinople Region, Jerusalem Region.

    Russian Units

    Light Infantry

    Peasants
    Life at the bottom rung of medieval society is not easy or healthy. In times of war peasants are forced from their farms and drafted into levies, and if they are lucky, given some kind of simple weapon to fight with. Unsurprisingly peasants are undisciplined troops who are better at fleeing than they are fighting.

    Woodsmen
    Woodsmen are a hardy folk from the forests of North Eastern Europe. These are tough men, accustomed to lives of hard work in an unforgiving environment. They band together with likeminded fellow woodsmen to protect their homes and people in times of need. Armed with their tools of the trade, a large axe, they can hew down other light infantry.

    Spear and Pike Infantry



    Spear Militia
    These East European Spear Militia are commoners and peasants who have been levied into local militias to defend towns, roads and bolster armies. Given some training and equipped with a spear and light armor, these units are useful in support roles for heavier and better units.

    Spearmen
    Made of Polish freemen to poor to afford a horse for the cavalry, this unit is armed with a spear and reasonable armor. Better trained and disciplined than peasant militias these spearmen are capable of forming a defensive ring of spears, which is particularly effective against cavalry.

    Berdiche Axemen
    Wielding the mighty 'berdiche' these axemen strike fear into the hearts of their enemies, just before striking into the hearts of their enemies! Berdiche Axemen receive plenty of training to wield their fearsome two handed axes and are armored appropriately with armor from mail up to heavy brigandine. Many Russian generals use these men as shock troops softening up enemy formations



    Dismounted Druzhina
    Druzhinas are a left over from Viking times, they are derived from Viking bodyguards and their ancestry is evident in the wicked axe these warriors carry. These excellent heavy cavalry act as retinues or bodyguards for a chieftain or leader and are capable of fighting on foot or mounted.

    Dismounted Boyar Sons
    Eager to prove themselves and find adventure, these sons of Russia's aristocracy, often second sons or the sons of poor Boyars, flock to battles. Able to afford good equipment, these young adventures wear light mail or light brigandine armor and carry an axe for hand to hand combat and are happy to fight both mounted and on foot.

    Missile Infantry

    Crossbow militia
    Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal. Poorly armoured, it is just as well crossbow militia are expected to hide behind defensive walls.

    Dismounted Dvor
    Dvors are troops in service to the local prince or Boyars of high standing and are among the best missile cavalry available. Wearing light armor, Dvors are armed with a composite bow and a large axe, and are able to fight on foot when the situation demands it.

    Cossack Musketeers
    Cossack Musketeers have inherited the proud military traditions of their cavalry brethren. Trained from a young age in the skills of war these soldiers are superbly trained gunners wielding a powerful musket. Used to provide support for advancing cavalry or to defend a position, these troops reap a heavy toll which any Russian general can be proud of.

    Arquebusiers
    Fired at close range and quite accurate, with only a little chance of exploding and killing the person firing it. This forerunner of the musket is capable of firing deadly volleys that can pierce armor. This noisy, smoky and lethal weapon is so intimidating it causes morale damage as well as physical hurt.

    Heavy Cavalry

    Cavalry Militia
    These cavalry militia are formed to protect settlements from locals able to afford the necessary mount and equipment. As such they are poorly trained and equipped, wearing only basic armor such as padded or light mail. While not as powerful as other heavy cavalry units, they are still capable of running down and charging the right enemy.

    Druzhina
    Druzhinas are a left over from Viking times, they are derived from Viking bodyguards and their ancestry is evident in the wicked axe these warriors carry. These excellent heavy cavalry act as retinues or bodyguards for a chieftain or leader. 'Druzhinniks', members of a Druzhina, are free to leave and join other Druzhinas if they wish to.



    Tsars Guard
    Often found guarding princes and high ranking nobles these formidable and hardy cavalry units fight with a spear and are well protected by either heavy brigandine armour, cloth armor lined with metal plates. These powerful Eastern European warriors are elite troops and capable of dishing out a very unpleasant experience to any unit they choose to fight.

    Early General's Bodyguard
    These are truly formidable troops whose task it is to guard the army's general. Formidable and hardy, this elite unit fights with a spear, as is common amongst north eastern European troops and are well protected by heavy mail or early plate armor. Fiercely loyal and disciplined there is little this unit cannot take on.

    Late General's Bodyguard
    Influenced by western tactics, this elite unit has abandoned the spear of their predecessors for a lance. This formidable unit makes up the general's personal bodyguard and resolutely fight alongside their leader. The combination of full plate armor, fully armored horse and a lance make these elite warriors mobile killing machines.

    Missile Cavalry

    Kazaks
    The Kazaks are a nomadic people whose existence is centered around livestock. Accustomed to being on horseback, it is no surprise they make good horse archers. They wear little to no armor and are equipped with a composite bow and a small sword, while good at peppering enemies from afar, they should be kept out of hand to hand fighting.

    Boyar Sons
    Eager to prove themselves and find adventure, these sons of Russia's aristocracy, often second sons or the sons of poor Boyars, flock to battles. Able to afford good equipment, these young adventures wear light mail or light brigandine armor and carry an axe for hand to hand combat and are happy to fight both mounted and on foot.

    Dvor Cavalry
    Dvors are troops in service to the local prince or Boyars of high standing and are among the best missile cavalry available. Wearing light armor, Dvors are armed with a composite bow and a large axe.

    Cossack Cavalry
    Russian Cossacks spend much of their time on horseback, and as such are accustomed to the tasks of guarding and protecting towns, roads, forts and settlements. Renown for their bravery and hardiness, Cossacks wear little to no armor and are equipped with sword and composite bow which they use from horseback.



    Artillery

    Catapult
    Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era the catapult is being replaced by newer and more powerful weapons.

    Trebuchet
    The counter-weight trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders. The trebuchet is also able to fling such things as burning missiles and rotten animal remains to devastate enemy units.

    Bombard
    The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. Forged from bronze or iron, and designed to fire stone balls to crumble enemy defenses. They also shoot inaccurate flaming balls wrapped in pitch-soaked rags, that can incinerate enemy troops!

    Grand Bombard
    The grand bombard was created as an improvement to the bombard in the early 15th century. Made to be harder hitting and with longer range than its predecessor, this iron-forged piece of siege artillery is able to inflict punishing damage on enemy defenses. Like its predecessor, it too can deliver flaming chastisement to enemy troops.



    Cannon
    The archetypical cannon was used all across the world by the mid to late 15th century. Mounted on a large wheeled chassis and featuring a longer improved barrel, the cannon was far superior to the bombards that preceded it. Able to demolish enemy walls from a greater range and able to fire troop-killing explosive shells, the cannon is rightly feared.

    Basilisk
    This fearsome artillery piece is the pinnacle of late 15th century European siege-gun engineering. With a greater range, damage and accuracy than all the siege guns that come before it, no enemy emplacements can stand up to the fearsome bombardment it can give. No enemy troops can withstand its explosive shots and generals should fear the gaze of the basilisk!

    Miscellaneous

    Gulay Gorod
    Used by the Russians, the gulay gorod, meaning 'galloping fortress' is a group of wagons which have been reinforced where possible and are accompanied by hardened well trained troops armed with crossbows and wearing light armor. Used defensively these wagons are formed into a circle creating an effective barricade from which troops can fire upon the enemy in relative safety.

  14. #29
    anarchische Grünhaut Avatar von Kermit
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    Huh, ich will erst mal schauen wie's so aussieht.

    HRRDN wär nicht schlecht, hat man bestimmt viel zu tun.
    ---------------------------------------------------------------

    Zitat Zitat von Des Pudels Kern Beitrag anzeigen
    Zitat Zitat von Der Falke Beitrag anzeigen
    Weil so weit ich weiß sind in D auch Lügen meistens von der Meinungsfreiheit erfasst.
    Man kann dich auf diesen Nebensatz durch "weil" Konjunktion reduzieren, Falke. Immer wenn son Ding vom Stapel läuft, weiß selbst der nachsichtigste Leser, dass jetzt der richtige Zeitpunkt ist, sich zurückzulehnen, kurz in sich zu gehen und wichtige andere Tagesgeschäfte zu evaluieren. Mir fiel beispielsweise plötzlich ein, dass ich schon seit geraumer Zeit mal einen abseilen wollte, ohne abzukneifen.

  15. #30
    CivBot
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    @Stone: Darfst du den Artikel einfach hierreinkopieren?
    http://pc.ign.com/articles/731/731089p1.html
    Zitat Zitat von d73070d0 Beitrag anzeigen
    Ach, das darfst Du nicht so eng sehen. Aus justanick kriegt man nur eine konkrete Antwort raus, wenn man Müll erzählt und dann zurechtgewiesen wird. Wenn Du also was von ihm willst, frag' nich, sondern stell' falsche Behauptungen in den Raum - die werden dann umgehend korrigiert. ;)

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