PHP-Code:
CvAdvisorUtils.py: if pCity.canConstruct(eLoopBuilding, False, False, False):
CvAdvisorUtils.py: if pCity.canConstruct(eLoopBuilding, False, False, False):
CvAdvisorUtils.py: if pCity.canConstruct(eLoopBuilding, False, False, False):
CvAdvisorUtils.py: if pCity.canConstruct(eLoopBuilding, False, False, False):
CvAdvisorUtils.py: if pCity.canConstruct(eLoopBuilding, False, False, False):
CvAdvisorUtils.py: if pCity.canConstruct(eLoopBuilding, False, False, False):
CvAdvisorUtils.py: if pCity.canConstruct(eLoopBuilding, False, False, False):
CvAdvisorUtils.py: if pCity.canConstruct(eLoopBuilding, False, False, False):
CvGameUtils.py: def canConstruct(self,argsList):
EntryPoints/CvGameInterface.py:def canConstruct(argsList):
EntryPoints/CvGameInterface.py: #CvUtil.pyPrint( "CvGameInterface.canConstruct" )
EntryPoints/CvGameInterface.py: return gameUtils().canConstruct(argsList)
PyHelpers.py: def canConstruct (self, iBuilding):
PyHelpers.py: return self.city.canConstruct(iBuilding, False, False, False)
Screens/CvMainInterface.py: if (pHeadSelectedCity.canConstruct(eLoopBuilding, False, True, False)):
Screens/CvMainInterface.py: if ( not pHeadSelectedCity.canConstruct(eLoopBuilding, False, False, False) ):
Screens/CvMainInterface.py: if (pHeadSelectedCity.canConstruct(eLoopBuilding, False, True, False)):
Screens/CvMainInterface.py: if ( not pHeadSelectedCity.canConstruct(eLoopBuilding, False, False, False) ):