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CivFanatics
<iGrowthPercent></iGrowthPercent> This is the growth rate for cities, how soon you get yer next pop.
<iTrainPercent></iTrainPercent> The speed in which units are constructed (both settlers and all)
<iConstructPercent></iConstructPercent> The speed in which buildings are constructed.
<iCreatePercent></iCreatePercent> The speed at which special Projects are completed (Internet, Apollo, Spaceship, etc)
<iResearchPercent></iResearchPercent> The speed in which technology is learned.
<iBuildPercent></iBuildPercent> The speed in which tile improvements are built.
<iImprovementPercent></iImprovementPercent>The speed in which a Tile Improvement to upgrade to next level (Cottage -> Hamlet for example)
<iGreatPeoplePercent></iGreatPeoplePercent> The speed in which great people spawn in a city.
<iCulturePercent></iCulturePercent> The speed in which your borders expand.
<iAnarchyPercent></iAnarchyPercent> currently not sure, assuming how many turns anarchy lasts, due to that assumption, have yet to test.
<iBarbPercent></iBarbPercent> The speed in which barbarians apear in game and how frequently.
<iFeatureProductionPercent></iFeatureProductionPercent> Modifies the number of hammers delivered to a town when a nearby forest or jungle is cleared (possible other effects as well).
<iUnitDiscoverPercent></iUnitDiscoverPercent> The amount of knowledge put into a tech. when a Great person uses the "discover tech." ability.
<iUnitHurryPercent></iUnitHurryPercent> The rate at which a unit is rushed (by gold and pop.)
<iUnitTradePercent></iUnitTradePercent> The amount of gold you recieve for the Great merchants trade ability.
<iUnitGreatWorkPercent></iUnitGreatWorkPercent> The amount of culture granted in using a greatwork.
<iGoldenAgePercent></iGoldenAgePercent> How long a golden age lasts.
<iHurryPercent></iHurryPercent> The rate at which buildings can be rushed (by gold and pop.)
<iHurryConscriptAngerPercent></iHurryConscriptAngerPercent> How long the unhapiness of pop. rushing and drafting lasts.
<iInflationPercent></iInflationPercent> The rate at which upkeep increases.
<iInflationOffset></iInflationOffset> How long before upkeep increases.