Ich hab mal ne Frage. Ich hörte, das man bei Mods irgendwelche Dateien in ".ger" Endung bringen muss, damit ich sie auch auf Deutsch spielen kann. Welche sind das genau?
Title: WW2 european and atlantic theater
working Beta
Scen. has been nearly completed
Scen differentiates between human and AI players.
General:
recommended level: General
Level nightmare only for experts.
city reconissance is fundamental.
There ar lots of strongpoints disappearing by taking key cities
but its also possible to kill strongpoints with your units (esp. Peasants) at some costs.
These strongpoints can be build only by AI at the end of the techpath
strongpopints and Garrisons are defined as domain 3 units so they couldnt moved by Freighters(Transports) or Convoys(Carrier)
French, Allies and Russia should not start military operations against anybody, until they are attacked by germany. They got their
military techs via special events (german attack) or achieving certain techs (Allied/french warefare); soviet warefare .
Neutrals are not able to build a substantial military force at the beginning until they discover Tech enable Weapons at the end of the Techpath .
Italians, French, minor Axis dont get advanced units until their main partners give them acces to their weaponry.
Russia Germany and Allies has separate techpaths to get their weaponry, but its possible to get other Weaponry via Techgifts.
I couldnt prevent AI from trading with the "false" techs without forbid diplomatic activities completly. So I define all allied
Weaponry as 0,9 techs
and german weaponry as 0,-9 techs .
french and allies are defined as civilised leaders and all axis as militaristic leaders
Russia civilize is defined as 0
All possible in game features allowed to win the scenario.
Dont change any of the textfiles.
victory condition: capturing all cities of the opposing coalition.
Hint: every unit has a function, Infanteryunits are able to see invisible enemies and mostly able to attack airunits,
with the Para-irregulars you can run recon and other special missions.
look for huts you can find some specials
reproduction of units is fair expensive. The Brest Fortification wonder Is able to upgrade units
Money and research are the main problems.All civs starts with -x income.
keep your research as high as you can. your AI enemies will research 1-3 turns per Techs at the beginning
Germans has most problems with anti war demonstrations (pollution); the other civs are less effected by this feature
It's not possible to trade Technologies between human players and others.
buts its possible to gift Technologies. It's your choice to choose the right thing.
you should share every technology you get, as sonn as possible with your partners
Changing Terrains may be essential to increase production, on the other side you can transform several terrains
to swamp to create defense lines.
All civs playable but the main civs
Allies, Axis and Russia still better in play because of their full working techpath.
The main civs generally starts with 2-4 cities producing military units, which are not availalble at the time you are starting.
So dont't change their production to soon.
AI players generally have a fast research, especially the main Civs and the Neutrals.
As human you should concentrate on key technologies, you decide the way
pure military power or city development and research.
But beware of becoming to far behind the AI players in technology, military power
or ecomic strenght. You will be thrown away at the dumpyard of history.
Use diplomatic negotiations to prevent some unusual problems,
as there were anti war demonstrations.
Via diplomacy to the Neutrals you can aquire the useful technology human.
Warware at the atlantic
forbidden
permanent flying via shift -n with Aircrafts is not allowed (Triremen-protection)
Some units were disbanded at the beginning this is some kind of AI-assistance.
The civs
2 coalitions
Axis
Germans, Italians, minor Axis
Allies
Allies, French Russians
additional Neutrals and further Neutrals (Barbar)
Axis players are the aggressors, They start WW2 whereever and whenever they want.
you should follow the origial history path, to prevent some casualities,
but it's not recommended.
a)
Germany:main power, strongest military power at the start, they have also an strong economy to wage a war.
But they need to expand to compete with Allies und Russians.
As Axis you have to decide - supply your Axis partners with new weapons,
since Germany is not able to wage a war at all fronts but there is also danger of changing sides.
you should investigate cities with the Para-Irregulars.
Strongpoints within further neutrals cities are mostly supported by other cities.
-attack direction germany
Poland
Danmark/Norway
BeNeLux/France
Balcan
Russia
otherwise you get some event-units in your backyard or you have to fight against Strongpoints
they should build the Blitzkrieg Wonder to get veteran units.
sink convoys and destroy allied tradeunits whereever you can find them.
use wolfpacks to prevent Allies from getting trade benefits.
b)
Italy: only strong in the beginning of WW2. As time comes
their weaponry will achieve some historical worth.
attack Albania after germany attacks poland
Balcan, mediteran Sea
get german Weaponry
c)
minor Axis
Its the weakest of the 3 axis civs. Try to survive and give the other axis powers some assistanc By all means.
use your pioneers wisely, create swamps on your borders.
get german Weaponry
d)
Russia: main power they need to improve their economy first until the german aggression starts.
to compete with the germans with newest weaponry.
free further Neutral cities estwards of the Curzon line after germany attacks Poland
key technology russian warfare,attack Finland as soon as possible, beware of Romania
Get your sarting Red Army improved by the Brest fortifications to the better the newer red Army as the right time comes.
e)
others
Look at the diplomacy screen, defeat the civs you are at war with.
Their gouvernments dont allow stronger military engagements.
They have also a problem to keep their people content, they need some key research.
-France : Its your task to delay the german agression, if you fail to soon
your allies were not able to defeat the axis and to heal the world from fascist regimes.
key technology allied/french warfare
-Allies :main power, prevent german brigdeheads on your coast at all costs. to win the war you need the available ressources of the United States,
.Assist your french and russian partners due of their economic weaknesses. prevent your fleet from beeing annihilated. you should create transatlantik-traderoutes at all costs. The revenues are tremendous.
Prevent further neutral Convoys from beiing sunk.
key technology allied/french warfare
Bagdad and Mosul needs food assistance.
Development of economic power and trade are fundamental.
some units are not buildable, ie. Airborne, even if you have the technology, wait for long range attacks until the better Airborne 43 is available.
-Neutrals:keep your civ neutral at all cost, you are not able to build a strong military at the beginning.
Many thanks to everyone who creates the artwork, some text taken from other Scens because of bad english abilitys.
European parts of the gigamap mostly taken from Harlan Thompson - Ansteig
Special Thanks to Stef.
I use his unitset and tons of soundevents he used in his scenario Blitzkkrieg
updates 03.02.2005-20.01.2006
change unitcosts, Strenghts,swap Slots
to keep better multiplayer gameplay.
unfortunately the single player abilities decrease
neues update zusätzliche Infanterieeinheiten anstelle von paar Panzern
Anfälligkeit für Küstenbeschuß verringert
Forschungsparadigma für
Allierte sehr Hoch
Deutschland Russland Neutrale Hoch
Frankreich, minor Axis Italien niedrig
mit dem Abschnitt habe ich noch Probleme
da nicht jedes event zieht
;received technologies for
;enabling war Technologies Allies, French attack-units Russian Neutral
;technolgy assistance germany
Geändert von Thoddy (15. Februar 2009 um 16:31 Uhr)